— Hi! I'm —

BRIAN BUGH

— I am a —

Systems Engineer and Educator

with 20 years of programming professionally in web and games
and 3 years professionally teaching and mentoring.

I specialize in inspiring leadership, building the foundation for platforms and teams, robust user-driven product designs, and teaching.

— and —

I love to solve impossible problems.

Cutting edge web, games, VR, robotic space mining, biotech, microfinance, embedded devices, energy hacking, or something entirely new. If they think it can't be done, I want to be the one to try.

Contact me about working together

 

View my full technical resume

(or scroll down for the highlights)

Special Skills

Data/Resources

From data big to small. I love data and everything to do with it: manipulation, allocation, design. "Data" includes memory and assets and any other resources. Heaven for me will be massive data sets.

Interfaces

Client APIs, programmer APIs, human-usable interfaces, etc. Anything where one thing connects to another. I specialize in creating human-usable interfaces whether it is downstream customers or other programmers.

Foundations

The best place for me is creating the foundation for everyone else to build on. Game engines, web platforms, data models, product designs, etc. This is where I am strongest as a developer.

Leadership

I have led many teams of creative people, programmers and artists and others. Excellent people are passionate about what they do, and work best when they are happy and empowered. I love enabling others to excel.

Career Highlights

20 years production programming

Overall, 23 years of programming. 15 years in web and 5 in games.

Some of the earliest e-commerce web sites ever to come online

Before there were libraries for credit card processing and Stripe and security and Heroku, there were hand-written e-commerce and custom shopping carts in PHP. One of those businesses is still actively successful today, thanks to this work.

Extensive development on 5 game engines; two mostly written by me

I have worked extensively on many AAA-level game engines. Two of them were largely written by me: a near-complete Xbox 360 rewrite of the idTech 3 engine, and an ActionScript 3 game engine built from a heavily modified IsoEngine. Unity Experience.

11 years of team leadership

I have been a project and team leader on many different projects. People love to work for me.

11 startups as an early stage developer

In addition to years of experience as a corporate consultant, I have experience being one of the earliest technical members of many teams. I have been through every kind of ringer imaginable and always came out ahead.

Solved many exciting and challenging tech problems

Over my long career I have solved many great problems in unique ways. See my full technical resume for more details about them.

Primary Technologies

10-20 years of production use

Ruby

My hobby for learning obscure languages paid off when I was already actively using Ruby when Rails debuted.

Rails

We scoff now, but rails generate scaffold was a revolution in 2004.

HTML

The day HoTMetaL Pro added support for HTML 3.2 <font> tags was like Christmas...

CSS

...and when CSS caused the death of the <font> tag years later, we were thankful.

JavaScript

JavaScript was just a fancy way of making rollovers and drop downs 15 years ago.

ActionScript

I used Flash before it had ActionScript, and although the web has left it behind, game engines make heavy use of it.

Git/SCM

I wrote my first SCM in BATCH, then upgraded to CVS, SVN, SVK, and now Git.

Photoshop

Photoshop didn't have layers when I first started using it. Now it can do anything!

Contact me!

Are you a funded startup or mid-sized companies solving exciting problems?

Contact me!

Also available for contract mentoring and business advising.